Generated by All in One SEO v5.0.1.1, this is an llms.txt file, used by LLMs to index the site. # KIX Digital Media and Games Professional ## Sitemaps - [XML Sitemap](https://www.playandgames.design/sitemap.xml): Contains all public & indexable URLs for this website. ## Posts - [Candy Land](https://www.playandgames.design/candy-land/) - "Candyland" by Dennis Laursen, Diego Laga & Enrique Perez "KIX" Inspired on the concept of food distribution in the world; the accumulation of resources in some regions will weaken and destroy the equilibrium in others, and at the same time, only those well fed are able to thrive. PLAY NOW! He should try the conservative ## Pages - [Home](https://www.playandgames.design/) - Professional services on game design, serious and educational game design, player and user research, game concept validation, design documentation and game production. - [About & CONTACT](https://www.playandgames.design/about/) - ENRIQUE PEREZ "KIX" - GAMEPLAY ARCHITECT, DESIGN STRATEGIST, DESIGN METHODS SPECIALIST, DESIGN RESEARCHER, ARTIST, LECTURER CONTACT: enrique(at)playandgames.design … I am a play tailor; I craft experiences to convey complex messages in an attractive way, fit client needs, meet user expectations and especially entertain. Having worked over 28 years in the the fields of design and ## Portfolio - [TORS for the development of a game on peace in Yemen](https://www.playandgames.design/portfolio_page/tors-for-the-development-of-a-game-on-peace-in-yemen/) - Project commissioned by the Deutsche Gesellschaft für Zusammenarbeit (GIZ) in 2020 to develop the terms of reference of a public international tender for the design, development and production of the 9th Arabia Felix serious game to promote peace in Yemen. Since the Deutsche Gesellschaft für Zusammenarbeit (GIZ) had already produced eight Arabia Felix serious games - [Comic book](https://www.playandgames.design/portfolio_page/comic-book/) - SPICY and FUNNY comic-style 80-page handbook that teaches construction workers the basics on the processing and handling of concrete. This comic book had in its first printing 5,500 copies. CREATED IN 1.5 MONTHS (TOTALLY HAND-DRAWN) - [Quak, muuu, meee… combat and animal dance street game](https://www.playandgames.design/portfolio_page/quak-muuu-meee-combat-and-animal-dance-street-game/) - [vc_row][vc_column width=’1/2′] ” Quak, muuu, meee, rooarr, hooing..” is a street game played at Raban Urban Games Festival in July, 2022 in Łódź, Poland. Players dance like animals, collaborate or compete with each other, and do many other funny things but on 2´s, 4´s, 6´s, 8´s or many more legs / limbs!!!! Just as mammals, - [Breathing playground](https://www.playandgames.design/portfolio_page/breathing-playground/) - Breathing is the essence of living, a common action to all human beings. We can choose to be aware of it, but we rarely do. Breathing Playground is a playful activity is to raise awareness about our own breathing and other people’s breathing and use this mechanism as a tool for empathy, to explore - [Answers](https://www.playandgames.design/portfolio_page/answers/) - OFFICIAL music video for Josh Rouse 's project "She is Spanish I am American" by Enrique Perez "KIX", Music by Josh Rouse, 2006 HAND-DRAWN / CUT-OUT'S, COLORED WITH ILLUSTRATOR & ANIMATED WITH AFTER EFFECTS CREATED IN 1.5 MONTHS (SCRIPT, CHARACTER AND BACKGROUND DESIGN, STORYBOARD, ANIMATIONS, COLORING AND EDITING ) - [Hollywood Bassplayer](https://www.playandgames.design/portfolio_page/hollywood-bassplayer/) - OFFICIAL music video for Josh Rouse by Enrique Perez "KIX", Music by Josh Rouse, 2007. "Hollywood Bassplayer” was screened at selected cinema theatres in the USA before movie trailers and premiered on the front page of AOL's music site "The Spinner" at the same time as videos for The Smashing Pumkins, Interpol and the Live8 - [Bullying cells](https://www.playandgames.design/portfolio_page/bullying-cells/) - [vc_row][vc_column width=’1/2′]CASUAL (AND VERY ADDICTIVE) SERIOUS GAME ON BULLYING (2015) Keep bullying incidents to the lowest levels possible and for the longest time in this game. Find cells that are bullying each other causing the victims to self-exile from their environment and even undergo death in their runaway attempt. This concept revolves around a sensitive - [Lüneburg 3D](https://www.playandgames.design/portfolio_page/luneburg-3d/) - [vc_row][vc_column width=’1/2′] Lüneburg is a beauty: medieval houses next to brick Gothic churches and romantic harbours. But sadly not everyone has the opportunity to visit this lovely town. Surely many people would do so if they could get a glimpse of its picturesque squares and alleys before planning their trip. We wanted to give potential - [Extorsion Madness](https://www.playandgames.design/portfolio_page/serious-game-corruption/) - [vc_row][vc_column width=’1/2′] This is casual strategy board game commissioned by the Friedrich-Naumann Foundation for Freedom, Myanmar Office. The objective of the game is to afford critical thinking around the topic of corruption. Since extortions are the most typical kind of corruption in Myanmar, this game focuses on this cultural phenomenon. The players manipulate simultaneously - [Freedom Agents](https://www.playandgames.design/portfolio_page/casual-mobile-game-human-rights/) -  [vc_row][vc_column width=’1/2′]This is a serious free-to-play casual strategy mobile game commissioned by the Friedrich-Naumann Foundation for Freedom, Thailand Office. The objective of the game is to inform university-level people about their rights to exert different kinds of freedoms. Through 20 puzzle-alike, fast-paced and challenge-increasing levels, the player has to manipulate simultaneously at - [Bully you, bully me!](https://www.playandgames.design/portfolio_page/bully-you-bully-me/) - [vc_row][vc_column width=’1/2′] This is a strategy board game that works with self-esteem levels and the way they fluctuate as the result of bullying incidents. You can flow between being labelled “cool” or “a loser” and get to see the power of your actions and their consequences when you injure your opponents. You can always ask - [Kept in the chest](https://www.playandgames.design/portfolio_page/kept-in-the-chest/) - [vc_row][vc_column width=’1/2′]”Kept in the chest” (2015) is a series of interactions in the form of an art installation that leads the player through the routine of a sex slave. In this game, you have freedom concerning just one thing, your thoughts, and depending on them you will have more or less desire to escape from - [Corruption (Denounce!)](https://www.playandgames.design/portfolio_page/corruption-denounce/) - “Corruption (Denounce!)” (2015) ) is a game characterized by simplicity that portrays the negative consequences of corruption in society. You have to choose between being corrupt or honest and have to collaborate with other players in denouncing players for corrupt acts in order to make progress cooperatively. This is a simple game with the peculiarity - [User interactions for an amusement park](https://www.playandgames.design/portfolio_page/user-interactions-for-an-amusement-park/) - [vc_row][vc_column width=’1/2′]I had the opportunity to share my expertise on game design and interaction design for the construction of “Mina Camimex” (2014), an interactive attraction on minery and mineral extraction at an amusement park for children in Mexico City.[/vc_column][vc_column width=’1/2′]My advice focused on showing the development team how to offer children meaningful interactions with the - [Nobody](https://www.playandgames.design/portfolio_page/nobody/) - "Nobody" music video for Five for Fighting by Enrique Perez "KIX", Music by John Ondrasik, 2005 HAND-DRAWN, COLORED WITH TOON BOOM & EDITED WITH AFTER EFFECTS AND PREMIERE CREATED IN 5 MONTHS (SCRIPT, CHARACTER AND BACKGROUND DESIGN, STORYBOARD, ANIMATIONS, COLORING AND EDITING ) - [The Ass](https://www.playandgames.design/portfolio_page/the-ass/) - "The Ass" by Enrique Perez "KIX", Konstfack, 2004 HAND-DRAWN, COLORED WITH TOON BOOM & EDITED WITH PREMIERE CREATED IN 3 WEEKS (SCRIPT, CHARACTER DESIGN, STORYBOARD, ANIMATIONS, COLORING, EDITING AND SOUND MIXING) ## Categories - [Games](https://www.playandgames.design/category/games/) - [Persuasive](https://www.playandgames.design/category/serious-games/) - [Digital](https://www.playandgames.design/category/digital-games/) - [Casual](https://www.playandgames.design/category/casual-games/) ## Tags - [2D](https://www.playandgames.design/tag/2d/) - [funny](https://www.playandgames.design/tag/funny/) - [game](https://www.playandgames.design/tag/game/) - [game design](https://www.playandgames.design/tag/game-design/) - [game development](https://www.playandgames.design/tag/game-development/) - [game visuals](https://www.playandgames.design/tag/game-visuals/) - [game. games](https://www.playandgames.design/tag/game-games/) - [gameplay](https://www.playandgames.design/tag/gameplay/) - [games](https://www.playandgames.design/tag/games-2/) - [graphics](https://www.playandgames.design/tag/graphics/) - [interactive](https://www.playandgames.design/tag/interactive/) - [kix](https://www.playandgames.design/tag/kix/) ## Portfolio Categories - [Games](https://www.playandgames.design/portfolio-category/games/) - [Other Media](https://www.playandgames.design/portfolio-category/other-media/) - [Animated films](https://www.playandgames.design/portfolio-category/animated-films/)