User interactions for an amusement park

[vc_row][vc_column width=’1/2′]I had the opportunity to share my expertise on game design and interaction design for the construction of “Mina Camimex” (2014), an interactive attraction on minery and mineral extraction at an amusement park for children in Mexico City.[/vc_column][vc_column width=’1/2′]My advice focused on showing the development team how to offer children meaningful interactions with the devices that were being installed or developed, and also make sure the children got immediate feedback to their actions through the whole journey inside of the mine.[/vc_column][/vc_row]